Grade 7 · 071DITA · Mr Igor · Room IG04
// class_list (A to Z by first name)
CODE: 2coon676 ▶ open Google Classroom
same tables as last lesson · find yours as you walk in
// today
Lesson 1
Saying No to Cyberbullying: the role play.
Brain break: class picks from the menu
Lesson 2
Good Game.
Brain break: class picks from the menu
Press the Overview button at the bottom left at any time to see this plan again.
// check · do_now · say it before it lands
hands stay down three names from three different tables
Two of the three warning signs that give a scam away.
1
It rushes you.
2
The sender or the address does not match the real one.
3
It asks for something private, like a password or a card number.
A message that knows your name is not proof it is real.
// last_lesson · say_it_back
Finish the line from last lesson: STOP and ............... before you ...............
STOP and THINK before you CLICK
What today adds
Tuesday was a message you never asked for. Today it is a person in the same world as you.
// what_we_are_learning
Going further: I can evaluate which of the four tools, ignore, correct, mute or report, fits a problem best, and say why.
This one is on the board only. There is no box for it on your sheet.
// lesson_1 · the_role_play
In teams of four you share one Minecraft world on your iPads and act out a chat that turns mean. All of it is pretend: the Instigator types only the lines we put on the board, and the rest of the team practises what to do about it.
Why: you feel it first, then you learn the moves that work.
// lesson_1 · part_1 · roles_and_teams
Host opens the world, lets the team in, warns in chat, then removes the Instigator.
Instigator types only the lines on the next slide, never your own.
Upstander speaks up for the person being targeted.
Bystander says nothing, so the team can feel what that is like.
Work it out first: put your first names in alphabetical order inside your team. First is Host, second Instigator, third Upstander, fourth Bystander. Same first name? The surname decides. A team of three has no Bystander, and the round still runs.
3 minutes All of it is pretend. If it stops feeling pretend, tell Mr Igor, your trusted adult.
// lesson_1 · part_2 · connect
Before you tap: your own iPad at your own stand number, signed into Minecraft Education with your school account, sound off, nothing else open. Stuck means ask Mr Igor.
Host
Tap Play, Create New, New, choose any biome, then Host. Pause, open the Friends tab, and read the four pictures in your Join Code out to your team.
Everyone else
Tap Play, Join World, then tap the four pictures in the same order. Everyone types "hi" once with the Chat button.




4 minutes A team whose Host cannot host joins the world Mr Igor is hosting.
// lesson_1 · part_3 · round_one
Instigator · line 1, wait, line 2
"You build like a chicken with no wings."
"Nobody asked you to be here. Go away."
"That is the ugliest house in this world."
Upstander · one line, then tell the Host
"That is not OK. Stop."
"Leave them alone, we are here to build."
Host · warn, wait, then remove
"Warning: keep chat kind or you are out."
Bystander: does nothing and says nothing. Upstander: say it to your Host out loud in the room.
// host: how you remove the Instigator
1 Pause the game. 2 Open the Friends tab. 3 Tap the Instigator's name. 4 Permission Options. 5 Remove Player.
Mr Igor shows those taps first.
6 minutes Only these lines, no names, no changes.
// lesson_1 · part_4 · round_two
A new world, the same lines.
Bystander
becomes the Upstander
Upstander
becomes the Instigator
Instigator
becomes the Host
Host
becomes the Bystander
The new Host makes a new world and reads the new Join Code out. Everyone else joins it the same way.
5 minutes Only the lines from round one, no names, no changes.
// turn_and_talk
What did the Upstander do that worked, and what did it feel like to be the Bystander?
3 minutes you write it down straight after
// where_we_are · period_9
Done so far
Your team, one world, two rounds and the talk.
What is left
The writing, the teaching, the check, then Good Game and your Exit Ticket.
Same seats. No second register: we did the one register at the start.
// everybody_writes · back of your sheet
Turn your sheet over. Write one sentence about what the Upstander did that worked.
Start it like this if you want
The Upstander said ... and it worked because ...
Going further
Write a fourth line that would count as cyberbullying, and say what makes it count.
2 minutes
// what_it_is · what_you_do
Cyberbullying is using the internet to be mean to someone so they feel bad or upset.
// four_moves · in this order
1 Do not hit back
Hitting back usually makes it worse.
2 Tell someone you trust
At home, or here in school.
3 Report it
To the game, the site or the app.
4 Block them
So they cannot reach you.
A stranger is usually best walked away from. Someone you know is better reported.
Anything dangerous, a threat or your private information put online, is always reported.
Be an upstander, not a bystander. Check the person is alright, and say plainly that this is not okay.
// brain_break · end_of_lesson_1
// how_we_play
// good_game · the_story
The story starts at a bus stop before the summer break. Friends plan to level up together in Bloon Pop. One of them cannot play: they broke their controller after frustrating encounters with online opponents and cheaters. So the crew starts a Good Game Guide.
// four_tools
Ignore
Do nothing back.
Correct
Say what is true.
Mute
Stop seeing their chat.
Report
Send it to the game.
Six scenarios follow, built from the problems the publisher names: teammates sabotaging progress and cheating, too much distraction in the in-game chat, and inappropriate screen names and language.
The game also teaches you not to misuse them, for example reporting an opponent who wins fairly.
// good_game · play
ignorecorrectmutereport pick one in every scenario
What you are building
Each scenario adds an entry to your Good Game Guide, your own code of conduct. The game lets you publish it once every prompt is done.
How far you get
The publisher gives 45 minutes for the whole world. Nobody is expected to finish today, so play properly rather than fast.



12 minutes ▶ open the Good Game lesson page ▶ open the tracking sheet
On your sheet's Skills and roles line: Team roles: Host, Instigator, Upstander, Bystander, then tick Good Game when you finish a scenario
// brain_break · end_of_lesson_2
// exit_ticket · on your printed sheet
// reflection · your_ticks
A tick means you can do it now, not that you tried. Read your Exit Ticket answers back before you tick number 3.
// self_barometer
tick one box only · an honest 2 is worth more than a hopeful 4
// before_you_go · the ringed box on your sheet
CODE: 2coon676 ▶ open Google Classroom ▶ Part A is still open sheets in at the door, name on every one
// notes_for_next_lesson
Saves as you type. With the sync store on it reaches your other machine as well; ⌘S still saves a copy of the deck with these notes in it.
// brain_break_bank · this_or_that
// this lesson's pairs
3 minutes
// brain_break_bank · four_corners
3 minutes tap the card, no pack and no phone needed
// brain_break_bank · boi_ing_7
3 minutes
// brain_break_bank · look_down_look_up
3 minutes
// brain_break_bank · bang_circle
3 minutes
// brain_break_bank · heads_or_tails
3 minutes two coins, no phone needed
// brain_break_bank · silent_ball
3 minutes
// brain_break_bank · heads_down_thumbs_up
10 minutes
Esc, click anywhere, or press S to close
// overview
Tap a card to see its slides. Tap a slide to open it, then NEXT carries on.
18 of 18 still to be picked
18 here today · nobody picked yet
// the cold call kit
// still owes you an answer
// here today · tap a name to mark it away